I've been working to fine tune the lighting today, riveted the shell plating and a few other things.
I thought the below rendering came out particularly well. The interior lighting is reduced to 16% which is very low, you can see things in the room clearly but its not bright at night without sunlight. I did some experimentation with the sunlight: I figured that with the ship heading west in the spring then the sun would probably ride along the southern side of the ship. Therefore I placed the sun a few degrees port as if the middle of the day.
It shines down through the glass panels on the Boat deck, down through the catwalks etc and then bits of sunlight illuminate the floor. I was surprised to see how it brightened up the whole place as seen below:
Which brings some new questions if you don't mind.
1. I will need to animate the sunlight to simulate pitch & roll, also animate hanging chains. Does anyone know (or guess) the degree extremes port to starboard the ship would roll in "normal" seas? 2. How long would it take to cycle a full roll? Pretty slow I guess. 3. Are the cylinder heads bronze? 4. The main HP steam input and the LP exhaust appear to go through rubber (or the like) flexible joints. I assume one reason they exist is to allow a certain amount of engine movement especially at the top. If the tops of the engines were expected shift a little during operation, then by how much (in inches/fraction of inch)at the cylinder head tops? Or should they be rigid and unmovable? Even a slight movement will need to be animated.
My BR1 rendering should be finished in a few days. Once it's done then I'll need to shift my attention over to there for editing & production. Rendering this high poly ER will take several months (3 machines running 24/7). Once I start it then it can't be changed. Lots of work left to do there, that's why so many questions.